package levels
{
	import org.flixel.*;
	
	import states.GameState;
	import enemies.*;
	import interactions.*;
	import items.*;
	import treasures.*;
	
	/**
	 * ...
	 * @author JAC
	 */
	public class Level_10 extends GameState
	{
		override public function create():void
		{
			super.create();
			
			_maze.load(MazeData.level_8);
			
			Player.spawnAt(3, 10);
			
			Tracker.lives = 2;
			Tracker.mapScore = 1000;
			Tracker.minScore = 3;
			
			addEntity(new Slow(6, 10));
			addEntity(new RockThrow(12, 13));
			addEntity(new RockThrow(12, 7));
			addEntity(new RockThrow(7, 10));
			addEntity(new Trapdoor(21, 10));
			
			addEntity(new LootBag(26, 10));
			
			addEntity(new LootBag(19, 7));
			addEntity(new LootBag(19, 13));
			
			addEntity(new LootBag(7, 4));
			addEntity(new LootBag(7, 16));
						
			addEntity(new Brute(0, 1));
			addEntity(new Brute(0, 19));
			addEntity(new Exorcist(26, 0));
			addEntity(new Exorcist(26, 20));
			
			gameStart();
		}
	}
}